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Gina Violante SPND 456 Summer 2012 Neuroscience Lesson Plan


 * Lesson Title:** The Five Senses
 * Grade Level:** 1st


 * Objective:** Students will learn to use their five senses to explore and relate to different objects and activities during the class activity. They will also play a computer game to assess their knowledge and further their information.


 * Materials:**
 * Scented Candles
 * Jellybeans (Caution: be alert of allergies)
 * Radio or music player with headphones
 * Brown bag with various soft items (cotton balls, felt, pom-poms, fleece)
 * Various small images and a magnifying glass
 * Paper and writing utensil for each student
 * 5 senses computer game (slideshare.com)


 * Procedure:**
 * 1) Have the various items displayed around the room, visible to students.
 * 2) The teacher will explain each of the 5 stations and instruct students on what to do at each one. (Smell the scented candles; taste a few jellybeans; listen to the music; touch the soft items; use magnifying glass to look at images).
 * 3) Students will break into small groups and take turns switching from station to station until all students have visited all 5 stations.
 * 4) At each station, each student will record their observations for designated item or activity.
 * 5) Once stations are complete, students will compare their observations with other members of their group.
 * 6) Students will then play the 5 senses computer game in groups of 1-3.


 * Assessment:** For homework, students can search for a YouTube video that relates to the 5 senses they learned about in class and write a short summary or description. They can upload the link of the video and description on a class wiki page, google doc, titan pad, or whichever desired method of classroom communication is preferred. (Parents may help with video search and uploading to website).


 * Rubric:** Students will receive a grade based on their recorded observations from the senses stations as well as their uploaded video and description.


 * Ties to Neuroscience articles ** : According to research, there are many ways a teacher can adjust the classroom environment and style of teaching to allow for maximum brain activity and learning. During this lesson plan, several of these modifications have been made to create an atmosphere of “joyful education.” For example, this lesson plan helps to entice curiosity and encourage discovery. The learning environment is comfortable and stress-free. The materials used are relatable and relevant and also have emotional significance. The activities foster independent learning but also encourage social skills by working in groups and sharing information. The computer game is stimulating and challenging, but also reinforcing. The environment and activities help to increase dopamine levels of the brain, resulting in higher retention rates of information and learning.

Cameron's Neuroscience and Learning Assignment: It's a VoiceThread that links to a lesson plan on TitanPad. The link to the VoiceThread is right here! The TitanPad link is here in case it does not work at the end of the VoiceThread.

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